Player

Player NFT assets

Players are the most important asset of the game, as they will be the actual keys to determine the success of your football club.

Player Characteristics

Rarity

A very important characteristic of the Players is their "Rarity". There will be 6 initial rarity classes for NFT "Players" and each rarity will be released in a limited amount! After game release, one more will be added. It will be the "Famous" rarity level, which will be exclusively minted by users of Top Manager. There will be also "common" Players which will not be on the blockchain and will be available to the users of the game for free in order to start playing.

RarityAmount

Founders Edition

180

Legend

1800

Epic

18000

Elite

180000

World Class

1800000

Super Star

18000000

Famous

∞ - Will be minted from users in youth academies

Common

Unlimited (non-NFT)

Every rarity level will have a hard cap for the value for each skill and as shown in the next table:

RarityMax value / skillMax Special AbilitiesMax Gear

Founders Edition

360

3

2

Legend

340

2

1

Epic

320

2

1

Elite

300

1

1

World Class

280

1

1

Super Star

260

0

1

Famous

240

0

0

Common

200

0

0

Each player's ability value will improve with each training session and ranked match they play. After each season the value of the abilities will be reduced by 20.

Star Rating

Each Player has a specific amount of stars which shows the max “Gear” level he can be equipped with. That said, a 5 star Player can be equipped with an up to level 5 Gear, a 4 star Player with an up to level 4 Gear and so on. Lower lever “Gear” can be equipped to any Player that has at least the same amount of stars.

Star RatingMax Gear Level

5 Stars

5,4,3,2,1

4 Stars

4,3,2,1

3 Stars

3,2,1

2 Stars

2,1

1 Star

1

No Stars

No Gear can be equipped

Position / Role

This is the natural position that the player occupies on the field. Some players with a more versatile profile will be able to perform well in several positions. If the player is used in a position that does not fit his role, his performance will decrease.

The positions that a player can occupy are as follows:

Position / RoleAbbreviation

Goalkeeper

GK

Center Back

CB

Fullback Left

LB

Fullback Right

RB

Defensive Midfielder

DM

Central Midfielder

CM

Attacking Midfielder

AM

Right Midfielder

RM

Left Midfielder

LM

Left Wing Forward

LWF

Right Wing Forward

RWF

Central Forward

CF

Striker

ST

Special Abilities

These are special qualities that a player has. These will be predefined for every player that exists or will exist and it will be also possible to equip them. Special abilities will be decisive in match simulations, increasing the chances of successful action at a particular time. For example, a defender with the special skill of "Defensive Wall" will be more likely to interrupt a set-piece than another defender with the same characteristics but without that special skill.

Special AbilityImprovementSuggested Posistions

One-on-One Stopper

Increaces the success % in a 1 vs 1 situation

GK

Penalty Kick Stopper

Increases the % of catching penalty

GK

Defensive Wall

Increases the % to interrupt a set-piece

CB, LB, RB, DM

Aerial Defender

Increases the % to interrupt an aerial pass

CB, LB, RB, DM

Playmaker

Increases the % to develop a counter-attack

DM, CM, LM, RM

Dribbler

Increases the % to dribble past two-three players and can give key pass

DM, CM, LM, RM, LWF, RWF

Shadow Striker

Increases the % to score

LWF, RWF, CF

Free-Kick Specialist

Increases the % to score in a set-piece

ST, LWF, RWF, CF

One-on-One scorer

Increaces the success % in a 1 vs 1 situation

ST, CF

Intercepting Specialist

Increaces the success % to intercept an attacker

CB, LB, RB, DM

Corner Specialist

Increases effectiveness % in corners

LM, RM, LWF, RWF, LB, RB

Aerial Striker

Increases the % to score with a header

ST, CF, CM, DM

Skills

These are the skills that define a player. These skills are important to the player's performance on the pitch, but will not be totally decisive since the condition, morale and a random component based on Random Number Generation technology will also be a factor during gameplay.

A player's skills are defined bellow:

DEFENCEATTACKPHYSICAL & MENTAL

Tackling

Passing

Fitness

Marking

Dribbling

Strength

Positioning

Crossing

Aggression

Heading

Shooting

Speed

Bravery

Finishing

Creativity

Goalkeepers have a separate sheet of skills:

GOALKEEPINGPHYSICAL & MENTAL

Reflexes

Fitness

Throwing

Strength

Kicking

Creativity

Rushing out

Punching

Aerial Reach

Concentration

Agility

Anticipation

Communication

Fixed Attributes

Every player has a series of fixed attributes for the long term. These are showed on the NFT player card and include

  • Player Height

  • Use of right or left foot, or even both

  • Amount of Stars

  • Special ability

  • Suitable position on the terrain

Along with the condition and the morale of each player, injuries have also a role to play

Variable Attributes

These are the variable attributes that define a player condition and can change at any time:

Morale

Is the player's state of mind. The player's morale will be affected by the following factors:

  • Personal performance during games (goals scored, assists given)

  • The latest results from the team

"Morale" will affect the player's performance in matches.

Condition

This physical condition of the player. After performing a physical activity (a training, a match...) his condition will decrease due to physical exertion. It will take the player an average of 24 hours to recover 50% of his condition, but it will largely depend on the physical statistics of the player.

Players will be more likely to be injured if they do physical activity without having regained their physical condition. Skills improvements will also be reduced.

Injures

The player's health condition. If repeated physical exertion is performed without rest, the player might get injuries. That is why substitutions are important, that is why you should alway check the condition of the Players before the next match.

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