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Player

Player NFT assets
Players are the most important asset of the game, as they will be the actual keys to determine the success of your football club.

Player Characteristics

Rarity

A very important characteristic of the Players is their "Rarity". There will be 6 initial rarity classes for NFT "Players" and each rarity will be released in a limited amount! After game release, one more will be added. It will be the "Famous" rarity level, which will be exclusively minted by users of Top Manager. There will be also "common" Players which will not be on the blockchain and will be available to the users of the game for free in order to start playing.
Rarity
Amount
Founders Edition
180
Legend
1800
Epic
18000
Elite
180000
World Class
1800000
Super Star
18000000
Famous
∞ - Will be minted from users in youth academies
Common
Unlimited (non-NFT)
Every rarity level will have a hard cap for the value for each skill and as shown in the next table:
Rarity
Max value / skill
Max Special Abilities
Max Gear
Founders Edition
360
3
2
Legend
340
2
1
Epic
320
2
1
Elite
300
1
1
World Class
280
1
1
Super Star
260
0
1
Famous
240
0
0
Common
200
0
0
Each player's ability value will improve with each training session and ranked match they play. After each season the value of the abilities will be reduced by 20.

Star Rating

Each Player has a specific amount of stars which shows the max “Gear” level he can be equipped with. That said, a 5 star Player can be equipped with an up to level 5 Gear, a 4 star Player with an up to level 4 Gear and so on. Lower lever “Gear” can be equipped to any Player that has at least the same amount of stars.
Star Rating
Max Gear Level
5 Stars
5,4,3,2,1
4 Stars
4,3,2,1
3 Stars
3,2,1
2 Stars
2,1
1 Star
1
No Stars
No Gear can be equipped

Position / Role

This is the natural position that the player occupies on the field. Some players with a more versatile profile will be able to perform well in several positions. If the player is used in a position that does not fit his role, his performance will decrease.
The positions that a player can occupy are as follows:
Position / Role
Abbreviation
Goalkeeper
GK
Center Back
CB
Fullback Left
LB
Fullback Right
RB
Defensive Midfielder
DM
Central Midfielder
CM
Attacking Midfielder
AM
Right Midfielder
RM
Left Midfielder
LM
Left Wing Forward
LWF
Right Wing Forward
RWF
Central Forward
CF
Striker
ST

Special Abilities

These are special qualities that a player has. These will be predefined for every player that exists or will exist and it will be also possible to equip them. Special abilities will be decisive in match simulations, increasing the chances of successful action at a particular time. For example, a defender with the special skill of "Defensive Wall" will be more likely to interrupt a set-piece than another defender with the same characteristics but without that special skill.
Special Ability
Improvement
Suggested Posistions
One-on-One Stopper
Increaces the success % in a 1 vs 1 situation
GK
Penalty Kick Stopper
Increases the % of catching penalty
GK
Defensive Wall
Increases the % to interrupt a set-piece
CB, LB, RB, DM
Aerial Defender
Increases the % to interrupt an aerial pass
CB, LB, RB, DM
Playmaker
Increases the % to develop a counter-attack
DM, CM, LM, RM
Dribbler
Increases the % to dribble past two-three players and can give key pass
DM, CM, LM, RM, LWF, RWF
Shadow Striker
Increases the % to score
LWF, RWF, CF
Free-Kick Specialist
Increases the % to score in a set-piece
ST, LWF, RWF, CF
One-on-One scorer
Increaces the success % in a 1 vs 1 situation
ST, CF
Intercepting Specialist
Increaces the success % to intercept an attacker
CB, LB, RB, DM
Corner Specialist
Increases effectiveness % in corners
LM, RM, LWF, RWF, LB, RB
Aerial Striker
Increases the % to score with a header
ST, CF, CM, DM

Skills

These are the skills that define a player. These skills are important to the player's performance on the pitch, but will not be totally decisive since the condition, morale and a random component based on Random Number Generation technology will also be a factor during gameplay.
A player's skills are defined bellow:
DEFENCE
ATTACK
PHYSICAL & MENTAL
Tackling
Passing
Fitness
Marking
Dribbling
Strength
Positioning
Crossing
Aggression
Heading
Shooting
Speed
Bravery
Finishing
Creativity
Goalkeepers have a separate sheet of skills:
GOALKEEPING
PHYSICAL & MENTAL
Reflexes
Fitness
Throwing
Strength
Kicking
Creativity
Rushing out
Punching
Aerial Reach
Concentration
Agility
Anticipation
Communication

Fixed Attributes

Every player has a series of fixed attributes for the long term. These are showed on the NFT player card and include
  • Player Height
  • Use of right or left foot, or even both
  • Amount of Stars
  • Special ability
  • Suitable position on the terrain
Along with the condition and the morale of each player, injuries have also a role to play

Variable Attributes

These are the variable attributes that define a player condition and can change at any time:

Morale

Is the player's state of mind. The player's morale will be affected by the following factors:
  • Personal performance during games (goals scored, assists given)
  • The latest results from the team
"Morale" will affect the player's performance in matches.

Condition

This physical condition of the player. After performing a physical activity (a training, a match...) his condition will decrease due to physical exertion. It will take the player an average of 24 hours to recover 50% of his condition, but it will largely depend on the physical statistics of the player.
Players will be more likely to be injured if they do physical activity without having regained their physical condition. Skills improvements will also be reduced.

Injures

The player's health condition. If repeated physical exertion is performed without rest, the player might get injuries. That is why substitutions are important, that is why you should alway check the condition of the Players before the next match.